Saturday, April 14, 2012

More of a nitpicky critique...

[:1]This is something that I just find annoying, it isn't major, but it does take a little bit of excitement out of the last 5 minutes of the game. When your team is winning close game, and you're just running the clock down, the opponent will not call a timeout until it's past the two minute warning. I mean, there is no playclock logic whatsoever by the computer. This needs to be fixed because, personally, I like the challenge of stopping the computer as it tries to make a comeback, and that excitement just dies when it seem's like the computer doesn't give a s..hit. Just my personal opinion.|||Agreed completely! The end-of-game AI logic has been lacking for years.

I had a game where the AI used hurry up offense, which was good... kudos. But then when he gets to the line, he calls audibles, which is taking a lot of time.

Doesn't even make you feel like you've earned a victory.

This is not nitpicky at all... you can click on a random thread to find a nitpicky complaint ("wah, wah, wah... I don't like my favorite player's shoulder pads!") This is every valid.

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