You could say that.|||PS2 version is a updated version of Madden 08 for PC.
they made a ps2 version?
Before Madden 12 it's Franchise Mode was far Superior to the nextgen versions.|||from what i've read on other sites it's the exact same as 08-11 was and without the option of online the rosters are WAY out of date.|||
yes maybe a usb stick and football idiots/football freaks help you might make it. I suggest a 89.99 360 and wait for pre owned madden 12 for 32.99 and ur good way better off then a ps2
from what i've read on other sites it's the exact same as 08-11 was and without the option of online the rosters are WAY out of date.

THIS!
from what i've read on other sites it's the exact same as 08-11 was and without the option of online the rosters are WAY out of date.
I've consistently given EA the benefit of the doubt when it comes to the challenges of programming a game from the ground up, deconstructing it, reconstructing it, and so on. I understand the problems of memory management, of sound engineering, and so on. So when I depart from my typically optimistic and patient tone in this thread, it is because I am terribly frustrated with the culmination of EA's winding down of the PS2 version of Madden. It is, in a short phrase, exaggeratedly anti-climactic.
How so? For starters, let's look at the quote above. EA had consistently informed customers that rosters would be out of date, and that they should plan on immediately downloading updated rosters. As I waited for the game to arrive in the mail, I did something I have never needed to do: I setup the PS2 for network access. It took an hour, but it worked, and now I was ready to obtain the new rosters when I finished shredding the packaging from the game.
Only one problem: There is no way to connect to the EA servers with the PS2 version.
I have a number of complaints as a result of this decision by EA to disintegrate the network features from a product that has had it for years:
Vince Young and DeMarcus Van Dyke are just two players who don't appear in Madden 12 for the PS2. I never expected expanded rosters for the PS2, and for that matter, I expected some draft picks and practice squad staples to be absent as they always have been. But even if Vince Young hasn't performed like he was expected to, he still has phenomenal physical ability, and he was always a fun player to improve on in Franchise Mode. As for any CB who gets a 98 speed like Van Dyke got, to have him miss the cut in the game (especially when the Raiders were expected to lose CB Asomugha, who is listed as on the Raiders' roster in Madden 12 for the PS2) is baffling. Meanwhile, David Carr is on the 49ers roster, although every 49ers fan knew he wasn't coming back. There isn't a team in the league likely to attempt to rehabilitate him.
Even though one of the most famous 1st round draft picks of this past decade and one of the fastest players to run at the combine both miss the cut for NFL rosters, it is more fascinating that EA demonstrated a lack of effort in other aspects of PS2 roster preparation. As is the case with user-made players and draft-generated players, some NFL players simply don't have their real image. Though I couldn't begin to explain the etymology of the phrase, my dad and I began referring to these portraits as "pie-faces". For the second year in a row, Demaryius Thomas and Arrelious Benn had pie-faces. It could also be noted that 77 OVR LT Jared Veldheer is an NFL Icon just as he was last year (clearly an error last year, when he was a 65 OVR rookie at LT; the same five linemen that were Icons last year are Icons this year).
I didn’t recall it being this way from previous years, but this year there is a tremendous disparity between PS2 ratings and the attributes for the next-gen systems. I don’t view OVR as the be-all end-all of player attributes, but the following is pretty solid for inferences: Asomugha is a low 90’s OVR CB with something like 45 CTH (as opposed to 98 OVR in the next-gen systems). There’s at least a half-dozen quarterbacks with around 85 SPD and functional arms. Aaron Rodgers is a 96 OVR QB (not 98), while Tom Brady is hovering around 95 OVR (not 99). Of course, it was never expected that EA was going to integrate the next-gen attribute system into the PS2, but on the other hand, a lot of the numbers just seem wrong.
I can't tell yet if the game plays better than it did last year, as I haven't had much opportunity to do so yet (I ran a few series with the 49ers, and early indications are that the AI is more intelligent on All-pro). I am hoping that my complaints are limited to rosters, and that the game is in some other ways superior to previous versions.
EA didn’t find it suitable to retire the PS2 Madden series with any fanfare or fireworks. Instead, they humiliated it, killing it off silently with what must be its last installment. When I saw that there was no online option of any sort, it was then that I realized: EA wanted this version dead.
Perhaps it would have been nice to know that the rosters would be permanently disorganized and inaccurate in advance (without meticulous research and modification from myself, which is actually what I expected I was paying EA for with each installment of Madden), before my dad misguidedly bought one copy of PS Madden 12 for himself, and one for me. That was around $90 that could have been put toward a PS3.
I find it ironic that after years of next-gen users envying the PS2 Madden for its Franchise Mode and game play, they finally got the game they had been waiting for, while I doubt anyone who played previous PS2 Madden releases will wholeheartedly embrace this latest installment.
|||i knew it was the end for PS2 madden when EA took the online option off 11 last yr but yet still had the online option turned on for 09 2 yrs later but yet gave the excuse that nobody played madden for ps2 online and with the game not getting any better just the same version every yr i knew it was time to move on and have get the ps3 if i wanted my madden fix because it got harder and harder trying to do rosters etc with a game such out of whack.|||
I understand that it is difficult to manage game servers to be consistently functioning for hundreds of thousands of users. But even where it would have been too much to manage game servers, it would have been nice to have downloadable updates for the PS2. That would not have taken a tremendous amount of resources. Their oldest server could likely have been configured to deliver what amounted to approximately 1 MB of data on request, per user.
i knew it was the end for PS2 madden when EA took the online option off 11 last yr but yet still had the online option turned on for 09 2 yrs later but yet gave the excuse that nobody played madden for ps2 online and with the game not getting any better just the same version every yr i knew it was time to move on and have get the ps3 if i wanted my madden fix because it got harder and harder trying to do rosters etc with a game such out of whack.
The brand has often been slapped with the accusation that 'newer releases' are glorified roster updates. I don't even feel like I got a roster update.
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